by Major Cooke » Thu Jan 31, 2019 11:13 am
It'd be nice if we could set status bars via actors, so in the event the camera is set upon an actor, it can use that instead.
Right now, the system is inflexible because we have to hard program exceptions in for anything and everything we want to take into account. I'm trying to make a weapon with a controllable bullet, and it's a mod that I'm intending to allow other mod compatibility with.
This is how I envision it working:
- If the statusbar property is defined, and any player camera is found viewing through it, it will display its own status bar instead of the player's.
- Otherwise, it just uses the player's own.
It'd be nice if we could set status bars via actors, so in the event the camera is set upon an actor, it can use that instead.
Right now, the system is inflexible because we have to hard program exceptions in for anything and everything we want to take into account. I'm trying to make a weapon with a controllable bullet, and it's a mod that I'm intending to allow other mod compatibility with.
This is how I envision it working:
[list][*]If the statusbar property is defined, and any player camera is found viewing through it, it will display its own status bar instead of the player's.
[*]Otherwise, it just uses the player's own.[/list]