by XLightningStormL » Fri Jan 04, 2019 4:13 am
One of the biggest issues with ambient sounds is that there's no option for a "square" ambient sound, something that would allow for cleanly proportioning sounds accurately rather than dealing with the finnicky "circular" radius system.
Surely there shouldn't be too much of an issue, considering IIRC things like the Bridge actor use a square radius.
Example: Circular Radius ambient sounds are more finicky, and less precise, due to their nature (being circles) which can cause either audio bleed out, or "deaf-spots" in the ambient sound distribution. Separate Square Ambient Sound actors allow for the original ambient sounds to remain untouched, whilst allowing for more flexibility, and precise ambient sound distribution for level designers.
Proposal: New "Custom Ambient Sound" Actor using a Square-radius instead of a circular one.
Benefits: Cleaner use of ambient sounds preventing area-sound leak/"deafspots". Mood sound effects are a lot easier. Less ACS work.
Issues: Engine may not support it enough; too much work for developers (and not worth the risk)
One of the biggest issues with ambient sounds is that there's no option for a "square" ambient sound, something that would allow for cleanly proportioning sounds accurately rather than dealing with the finnicky "circular" radius system.
Surely there shouldn't be too much of an issue, considering IIRC things like the Bridge actor use a square radius.
[b]Example[/b]: Circular Radius ambient sounds are more finicky, and less precise, due to their nature (being circles) which can cause either audio bleed out, or "deaf-spots" in the ambient sound distribution. Separate Square Ambient Sound actors allow for the original ambient sounds to remain untouched, whilst allowing for more flexibility, and precise ambient sound distribution for level designers.
[b]Proposal[/b]: New "Custom Ambient Sound" Actor using a Square-radius instead of a circular one.
[b]Benefits[/b]: Cleaner use of ambient sounds preventing area-sound leak/"deafspots". Mood sound effects are a lot easier. Less ACS work.
[b]Issues[/b]: Engine may not support it enough; too much work for developers (and not worth the risk)