by Nash » Wed Jan 02, 2019 6:12 am
I'd like to request an easy way to universally scale PSprite art used in Weapons. Currently the only way is to make a TEXTURES entry for every sprite that you want scaled. Seems like double the workload; simply adding a "Weapon.SpriteScale 0.5" into my base weapon class would be waaaaaaay more convenient if I know that I want to globally double up the resolution of all my gun art.
I'd like to request an easy way to universally scale PSprite art used in Weapons. Currently the only way is to make a TEXTURES entry for every sprite that you want scaled. Seems like double the workload; simply adding a "Weapon.SpriteScale 0.5" into my base weapon class would be waaaaaaay more convenient if I know that I want to globally double up the resolution of all my gun art.