PSprite scale property for Weapon

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Re: PSprite scale property for Weapon

by Pixel Eater » Wed Jan 02, 2019 5:20 pm

Xaser wrote:Another use case for this: square pixels for HUD weapons instead of Doom's infamous 1.2x vertical scaling.
Autochthonic Mode has a function for that :wink:

Re: PSprite scale property for Weapon

by Xaser » Wed Jan 02, 2019 10:15 am

Another use case for this: square pixels for HUD weapons instead of Doom's infamous 1.2x vertical scaling.

Re: PSprite scale property for Weapon

by Major Cooke » Wed Jan 02, 2019 7:49 am

I believe Marisa Kirisame is actually working on something to that degree, that and rotating psprites as well.

PSprite scale property for Weapon

by Nash » Wed Jan 02, 2019 6:12 am

I'd like to request an easy way to universally scale PSprite art used in Weapons. Currently the only way is to make a TEXTURES entry for every sprite that you want scaled. Seems like double the workload; simply adding a "Weapon.SpriteScale 0.5" into my base weapon class would be waaaaaaay more convenient if I know that I want to globally double up the resolution of all my gun art.

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