by m8f » Sun Sep 09, 2018 4:00 am
Why?
I want to follow this advice:
Reminder: "addkeysection" exists and you should use it!. But if I do this right now and add all the keybinds from my mods into Customize Controls menu, it will bloat, becoming twice as large, and therefore becoming much harder to use.
So I propose a feature, so modders can put their keybinds into mod's submenu in Customize Controls, like they can add Submenu in menudef lump for all the other options.
In that way, all the mod controls can be neatly organized
and not break things, as described in the linked topic.
Edit: the temporary solution is attached to the topic.
- Attachments
-
- customize-controls-v2-.pk3
- (1.36 KiB) Downloaded 66 times
Why?
I want to follow this advice: [url=https://forum.zdoom.org/viewtopic.php?f=4&t=61950#p1071837]Reminder: "addkeysection" exists and you should use it![/url]. But if I do this right now and add all the keybinds from my mods into Customize Controls menu, it will bloat, becoming twice as large, and therefore becoming much harder to use.
So I propose a feature, so modders can put their keybinds into mod's submenu in Customize Controls, like they can add Submenu in menudef lump for all the other options.
In that way, all the mod controls can be neatly organized [b]and[/b] not break things, as described in the linked topic.
[b]Edit[/b]: the temporary solution is attached to the topic.