by Ichor » Sun Jul 08, 2018 1:24 pm
Recently, I noticed a difference between GZDoom and vanilla Heretic when it comes to pushing those pods around. In the original Heretic, the player was never slowed down (or maybe barely slowed) when pushing a pod around, but in GZDoom, you are. This is why I'm suggesting PushbackFactor, which would determine how much of a slowdown the player receives when you're pushing something. 0.0 means there's no slowdown at all, while 1.0 (the maximum) stops the player every time he makes contact with a pushable thing, though the thing gets pushed anyway.
Recently, I noticed a difference between GZDoom and vanilla Heretic when it comes to pushing those pods around. In the original Heretic, the player was never slowed down (or maybe barely slowed) when pushing a pod around, but in GZDoom, you are. This is why I'm suggesting PushbackFactor, which would determine how much of a slowdown the player receives when you're pushing something. 0.0 means there's no slowdown at all, while 1.0 (the maximum) stops the player every time he makes contact with a pushable thing, though the thing gets pushed anyway.