by Diode » Sun Jul 01, 2018 6:11 am
So, using my grotesquely limited coding abilities, I attempted to cobble a crude and not-quite-right matcap shader and and apply it to the model's brightmap to fake the effect I was asking for. It would mean no brightmaps, but it was worth a shot.
...Unfortunately it seems a shader can't be applied to a brightmap. Fuck.
Still, I'm sure there's a way to do this, and I'm sure someone who actually had a clue what they were doing would bust this out in no time.
All I was able to do was put my useless wonky matcap on a model. It's... misaligned, but it's there.
https://i.imgur.com/6wk85Vp.png
So, using my grotesquely limited coding abilities, I attempted to cobble a crude and not-quite-right matcap shader and and apply it to the model's brightmap to fake the effect I was asking for. It would mean no brightmaps, but it was worth a shot.
...Unfortunately it seems a shader can't be applied to a brightmap. Fuck.
Still, I'm sure there's a way to do this, and I'm sure someone who actually had a clue what they were doing would bust this out in no time.
All I was able to do was put my useless wonky matcap on a model. It's... misaligned, but it's there.
https://i.imgur.com/6wk85Vp.png