by RockstarRaccoon » Tue May 22, 2018 3:08 pm
After a conversation on the Discord chat, I would like to request of the ability to create 3D floors without a dummy sector or line special using pure UDMF attributes. This would make it easier to build maps with detailed 3D floors, especially slanted rooftops in large, open areas, which have to be aligned over a large distance. It might also be easier to optimize, and a bit cleaner, because it would be a native part of the sector instead of something applied to it by dummy sectors and tags. The drawback of this would probably be that you wouldn't be able to script it, but that's fine.
The format we were discussing would involve defining the top, side, and bottom textures, and the slope/height based on an absolute center point, possibly with the option to sync the dlope with the ceiling. Another possible format would be to define 3D floors as a separate UDMF item, and somehow linked them back into the sector, which might be a little more difficult to work with, but would definitely be easier to optimize because they would all have the same visplanes.
I don't know exactly how to implement this, but maybe someone who has worked with the 3D floor system would have a quick idea...
After a conversation on the Discord chat, I would like to request of the ability to create 3D floors without a dummy sector or line special using pure UDMF attributes. This would make it easier to build maps with detailed 3D floors, especially slanted rooftops in large, open areas, which have to be aligned over a large distance. It might also be easier to optimize, and a bit cleaner, because it would be a native part of the sector instead of something applied to it by dummy sectors and tags. The drawback of this would probably be that you wouldn't be able to script it, but that's fine.
The format we were discussing would involve defining the top, side, and bottom textures, and the slope/height based on an absolute center point, possibly with the option to sync the dlope with the ceiling. Another possible format would be to define 3D floors as a separate UDMF item, and somehow linked them back into the sector, which might be a little more difficult to work with, but would definitely be easier to optimize because they would all have the same visplanes.
I don't know exactly how to implement this, but maybe someone who has worked with the 3D floor system would have a quick idea...