by Collegia Titanica » Thu May 03, 2018 10:06 am
I find it ridiculous that the firing functions don't have an
X (
frontward - backward ) compatibility like
A_SpawnItemEx does.
Since doom mods are already in the wild,possibly using A_Custom and SpawnProjectile, perhaps a new
A_SpawnProjectileEx would suffice ? This should have the
x y z as first coordinates like the ItemEx function, as well as a fix for the pitch problem I discussed here:
viewtopic.php?f=2&t=59830
I find it ridiculous that the firing functions don't have an [color=#404000]X[/color] ([color=#400080]frontward - backward[/color] ) compatibility like [color=#BF8000]A_SpawnItemEx[/color] does.
Since doom mods are already in the wild,possibly using A_Custom and SpawnProjectile, perhaps a new [color=#8040BF]A_SpawnProjectileEx[/color] would suffice ? This should have the [color=#400040]x[/color] [color=#808000]y[/color] [color=#800000]z[/color] as first coordinates like the ItemEx function, as well as a fix for the pitch problem I discussed here:
https://forum.zdoom.org/viewtopic.php?f=2&t=59830