by Spladam » Sat Apr 28, 2018 4:58 am
I'm recently trying to set the game up for a friend (I'm making a folder with several source ports, including the PSX total conversion and Doom 64, with shortcuts for most of the legendary WAD packs and such, completely unzip and go portable) and after going through the ini folder I would suggest making it a bit more intuitive for new users. Putting the key bindings at the top for starters, and putting commonly used bindings at the top, and similar bindings next to each other.
You might want to put all movement bindings next to each other, even the move forward and backward are several lines apart. I had a hard time figuring out what the "toggle run" binding was (I don't even know if I got it right, I have not checked yet) Directional movement would be easier if they were right next to strafe, and all the most common bindings like these (the ones people are probably there to set) should maybe be grouped together. The "strafe" binding is not called strafe, it's called move left and right, and the turn left and right is just called left and right. Maybe put some commenting in it to explain what some of the more obscure terminology or settings are.
Thanks for your time,
Adam.
We appreciate the effort in this source port, you guys are doing an amazing job. Thanks for all the hard work.
I'm recently trying to set the game up for a friend (I'm making a folder with several source ports, including the PSX total conversion and Doom 64, with shortcuts for most of the legendary WAD packs and such, completely unzip and go portable) and after going through the ini folder I would suggest making it a bit more intuitive for new users. Putting the key bindings at the top for starters, and putting commonly used bindings at the top, and similar bindings next to each other.
You might want to put all movement bindings next to each other, even the move forward and backward are several lines apart. I had a hard time figuring out what the "toggle run" binding was (I don't even know if I got it right, I have not checked yet) Directional movement would be easier if they were right next to strafe, and all the most common bindings like these (the ones people are probably there to set) should maybe be grouped together. The "strafe" binding is not called strafe, it's called move left and right, and the turn left and right is just called left and right. Maybe put some commenting in it to explain what some of the more obscure terminology or settings are.
Thanks for your time,
Adam.
We appreciate the effort in this source port, you guys are doing an amazing job. Thanks for all the hard work. :D