by Marisa the Magician » Tue Apr 10, 2018 8:44 am
I would like it if there was a way to enforce random pitch, either on individual sounds through SNDINFO or in mapinfo/gameinfo.
I'm interested in this because I've noticed that many effects in my mods sound really bad when played without it.
I always assumed that by using $pitchshiftrange and the like it would be enforced, but that's not the case.
I would like it if there was a way to enforce random pitch, either on individual sounds through SNDINFO or in mapinfo/gameinfo.
I'm interested in this because I've noticed that many effects in my mods sound really bad when played without it.
I always assumed that by using $pitchshiftrange and the like it would be enforced, but that's not the case.