Flag to remove view bobbing with NOGRAVITY for players

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Expand view Topic review: Flag to remove view bobbing with NOGRAVITY for players

Re: Flag to remove view bobbing with NOGRAVITY for players

by Zenon » Thu Jun 18, 2020 12:31 am

This flag would help as an accessibility function for those with vertical motion-sickness while using the wings of wrath, etc.

Re: Flag to remove view bobbing with NOGRAVITY for players

by Cherno » Mon Sep 16, 2019 10:32 pm

I would like to see this feature as well. Allows for coding slow aircraft like helicopters-

Re: Flag to remove view bobbing with NOGRAVITY for players

by Marisa the Magician » Sat Jul 20, 2019 7:07 am

I really do need this too. If no one else wants to write a PR I'll do it.

Re: Flag to remove view bobbing with NOGRAVITY for players

by cybermind » Sun Jun 16, 2019 12:51 am

Sorry for bumping, but while coding my flying PlayerPawn replacement I realized that there is no way to disable passive view bobbing through ZScript, so I need this feature too.

Re: Flag to remove view bobbing with NOGRAVITY for players

by nazakomu » Sat Nov 04, 2017 1:05 am

I'm in favor of this stuff being externalized as well. Almost invariably, exposing things like this to scripting is the way to go.

Re: Flag to remove view bobbing with NOGRAVITY for players

by ZippeyKeys12 » Thu Nov 02, 2017 12:18 pm

Gutawer wrote:Bob doesn't handle this, I've checked and the passive fly bobbing is hard coded into the C++.
:( I'd prefer for it to be virtualized rather than adding a flag and leaving it hard-coded, but we could possibly have both.

Re: Flag to remove view bobbing with NOGRAVITY for players

by Gutawer » Thu Nov 02, 2017 1:09 am

Bob doesn't handle this, I've checked and the passive fly bobbing is hard coded into the C++.

Re: Flag to remove view bobbing with NOGRAVITY for players

by ZippeyKeys12 » Wed Nov 01, 2017 7:27 pm

Is Bob not virtualized?

Flag to remove view bobbing with NOGRAVITY for players

by Gutawer » Fri Oct 27, 2017 12:01 pm

Currently the only way to remove this is to go into noclip2 mode, which obviously comes with the effect of going through walls. I'd like a flag to force this behaviour off, perhaps PLAYERPAWN.NOFLYBOBBING.

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