by NeuralStunner » Mon Oct 31, 2016 10:14 am
Sounds reasonable (and useful, of course) to me!
What comes to mind most readily:
- Make the crosshairs for your mod match the scheme of your HUD.
- Through proper application of linetarget checking, you could change the color based on what you're aiming at. (Allies, enemies, objects of interest, etc.)
- If you felt like giving your mod insane levels of customizability, you could also set up custom cvars for UT2-style per-weapon crosshair selection.
Sounds reasonable (and useful, of course) to me!
What comes to mind most readily:[list][*]Make the crosshairs for your mod match the scheme of your HUD.
[*]Through proper application of linetarget checking, you could change the color based on what you're aiming at. (Allies, enemies, objects of interest, etc.)
[*]If you felt like giving your mod insane levels of customizability, you could also set up custom cvars for UT2-style per-weapon crosshair selection.[/list]