by AFADoomer » Sun Jun 11, 2017 11:17 am
I'm trying to tweak the PlayerMenu so that I can add a "Portrait" state to my player class and use that for the player animation instead of See or Spawn (because the class uses "####" frames, and you end up with random sprites as your animation).
I'd like to be able to do something like this in the code:
Code: Select all
void ExtendedUpdatePlayer(int classnum)
{
mPlayerClass = PlayerClasses[classnum];
mPlayerState = GetDefaultByType (mPlayerClass.Type).FindState("Portrait"); // <--- Obviously doesn't work...
if (mPlayerState == NULL) { mPlayerState = GetDefaultByType (mPlayerClass.Type).SeeState; }
if (mPlayerState == NULL) { mPlayerState = GetDefaultByType (mPlayerClass.Type).SpawnState; }
mPlayerTics = mPlayerState != NULL ? mPlayerState.Tics : -1;
}
Is there a reason why FindState (as well as some of the other non-modifying functions) can't be made accessible from ui?
I'm trying to tweak the PlayerMenu so that I can add a "Portrait" state to my player class and use that for the player animation instead of See or Spawn (because the class uses "####" frames, and you end up with random sprites as your animation).
I'd like to be able to do something like this in the code:
[code=php] void ExtendedUpdatePlayer(int classnum)
{
mPlayerClass = PlayerClasses[classnum];
mPlayerState = GetDefaultByType (mPlayerClass.Type).FindState("Portrait"); // <--- Obviously doesn't work...
if (mPlayerState == NULL) { mPlayerState = GetDefaultByType (mPlayerClass.Type).SeeState; }
if (mPlayerState == NULL) { mPlayerState = GetDefaultByType (mPlayerClass.Type).SpawnState; }
mPlayerTics = mPlayerState != NULL ? mPlayerState.Tics : -1;
}
[/code]
Is there a reason why FindState (as well as some of the other non-modifying functions) can't be made accessible from ui?