R4L wrote:
5 years ago? The link even says 2018 lol.
I plan on finishing it, just haven't had time between real world work. Glad you got it figured out though.
look again...
I did not write 5.. I wrote 1,5 (aka 1½) .. which is accurate... since the guide is dated february 2018 and we now have october 2019.. soon to be november
in case others gets stuck as well...
What I have learned about using md2 models in gzdoom so far...
metadata should contain path to md2 file, ex MD2_PATH models/helpers/sydney ( does seem to work without it though )
it seems gzdoom will only find the first 10 md2 animation groups, but each group does seem to be able to have many many frames
format for frames are...
FRAME <4 letter/number spritename> <frameindex> <modelindex> "<animation group name><3 digit animation group index>"
ex
Frame Q2wv A 0 "wave000"
when animating multiple models, each must have an entry ie
Frame Q2wv A 0 "wave000"
Frame Q2wv A 1 "wave000"
Q2wv A will play for model 0 and 1, ie monsterbody and monsterhead
BUT .. I still do not know what INTERPOLATEDOUBLEDFRAMES is
I hope you find time to finish the guide, part 1 was usefull