by wildweasel » Wed Jan 16, 2019 9:37 am
osjclatchford wrote:That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.
[quote="osjclatchford"]That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...[/quote]
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.