[help!] texture size issue

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [help!] texture size issue

Re: [help!] texture size issue

by osjclatchford » Thu Jan 17, 2019 3:59 am

forget it man. its just a curioso. Im not that bothered just wondered what the deal was. whats life without whymsy? no need to get all sarky... :roll:

Re: [help!] texture size issue

by _mental_ » Wed Jan 16, 2019 2:11 pm

If you really want this investigated, please post a complete runnable sample. We cannot read your mind in order to recreate it exactly.

Re: [help!] texture size issue

by osjclatchford » Wed Jan 16, 2019 2:05 pm

most interesting. However, that being said. Surely it would also be the case in zdoom engine not just gzdoom. But it works in zdoom so..?

Re: [help!] texture size issue

by wildweasel » Wed Jan 16, 2019 9:37 am

osjclatchford wrote:That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.

Re: [help!] texture size issue

by osjclatchford » Wed Jan 16, 2019 9:33 am

That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...

Re: [help!] texture size issue

by Kappes Buur » Wed Jan 16, 2019 7:44 am

[imgur]https://i.imgur.com/oHIRjSr[/imgur]

I had some trouble with the original texture not showing the transparent areas.
Using IrfanView to save the transparency did the trick.
Attachments
MAP01.wad
doublesky test
(77.02 KiB) Downloaded 67 times

[help!] texture size issue

by osjclatchford » Wed Jan 16, 2019 5:36 am

I have an issue with overlaying skies.
i use this:
industrial.png
over this:
sky12.png
via this:
in my mapinfo
Spoiler:
it works in zdoom2.8.1 but in gzdoom it says the texures must be the same height. which they are... so what gives?

Top