by Nash » Wed Nov 07, 2018 5:22 pm
Try enclosing texture path names with ", for example
Also, glossiness is only used for specularity workflow (diffuse/specular/normal). For PBR workflow, glossiness (and specularlevel) doesn't do anything.
I generally advise against using PBR for the time being as its implementation is incomplete. PBR requires reflection probes to work as intended, which GZDoom doesn't implement yet. For now, I'd recommend sticking to specular workflow.
Try enclosing texture path names with ", for example
[code]
normal "normal\W_001_normal.png"
[/code]
Also, glossiness is only used for specularity workflow (diffuse/specular/normal). For PBR workflow, glossiness (and specularlevel) doesn't do anything.
I generally advise against using PBR for the time being as its implementation is incomplete. PBR requires reflection probes to work as intended, which GZDoom doesn't implement yet. For now, I'd recommend sticking to specular workflow.