What do i need to do to make a voxel model work ingame?

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Re: What do i need to do to make a voxel model work ingame?

by Zen3001 » Wed Sep 05, 2018 8:22 am

read trough the page Diode mentioned but if for the model you're using I recommend creating a texture and aking a polyobject which also has the ability to be transparent.

Re: What do i need to do to make a voxel model work ingame?

by Gorman Frebmane » Mon Aug 27, 2018 1:10 am

problem is, is that i want the voxel to spin around too....

Re: What do i need to do to make a voxel model work ingame?

by ramon.dexter » Sun Aug 26, 2018 11:07 pm

So, transparency of voxels has been removed. No go, cannot be.

But, for the definiton side, voxeldef is not necessary. You just have to name the voxel under the same convention as when naming frames and it work like a frame.

What do i need to do to make a voxel model work ingame?

by Gorman Frebmane » Sun Aug 26, 2018 6:16 am

I am a little confused, ive seen voxel models being defined in both decorate and a voxeldef.
what is recommended for a voxel model like this and how do i make a voxel model transparent?
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