by Enjay » Fri Aug 17, 2018 5:05 am
When messing around with the skyboxes from "Rogue Tropper" I found that most of the skyboxes in that game only have a useful image from half way up the sides of the skybox. From the mid point down, the sides (and bottom) are just one solid colour.
viewtopic.php?f=37&t=61685
Spoiler:
If I was constructing a skybox in a map, I could chose what height I wanted to have the skybox camera. So I was wondering if such a thing was possible in an OpenGL GLDefs-style virtual skybox?
[wiki]GLDEFS#Skybox_definitions[/wiki]
I'm guessing that it isn't currently possible in GZDoom but I don't know if it would even be technically possible at all. If it was, then perhaps it might be possible to raise/lower the virtual camera, as appropriate, to make such skies more useful. Or maybe it just wouldn't work and moving the camera might distort the projection of the images?
When messing around with the skyboxes from "Rogue Tropper" I found that most of the skyboxes in that game only have a useful image from half way up the sides of the skybox. From the mid point down, the sides (and bottom) are just one solid colour.
https://forum.zdoom.org/viewtopic.php?f=37&t=61685
[spoiler][imgur]https://imgur.com/btUhHLR[/imgur][/spoiler]
If I was constructing a skybox in a map, I could chose what height I wanted to have the skybox camera. So I was wondering if such a thing was possible in an OpenGL GLDefs-style virtual skybox?
[wiki]GLDEFS#Skybox_definitions[/wiki]
I'm guessing that it isn't currently possible in GZDoom but I don't know if it would even be technically possible at all. If it was, then perhaps it might be possible to raise/lower the virtual camera, as appropriate, to make such skies more useful. Or maybe it just wouldn't work and moving the camera might distort the projection of the images?