import format of a 3D file

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: import format of a 3D file

Re: import format of a 3D file

by Leon_Portier » Wed Aug 15, 2018 12:01 pm

I use Nash´s md3 export plugin for Blender.
viewtopic.php?f=37&t=35790

Re: import format of a 3D file

by Kappes Buur » Mon Jul 02, 2018 1:16 pm

GZDB, and thusly GZDB-BF, import/export wavefront obj files as Terrain.
From the Refmanual

For actors, such as weapons, monsters, various objects, etc, use MD3.
viewtopic.php?f=7&t=61144&p=1061628#p1061628

If you need to convert formats
viewtopic.php?f=3&t=21885&p=851048#p851048

Re: import format of a 3D file

by MamieNova » Mon Jul 02, 2018 12:16 pm

if i model in Blender,which Blender output format should I export to import into GZDoom Builder?
The possible output formats of Blender are:
.dae
.ABC
.3ds
.fbx
.ply
..obj
.x3d
..stl

Re: import format of a 3D file

by ramon.dexter » Mon Jul 02, 2018 10:17 am

.md2 and .md3. Quake formats. Gzdoombuilder and both gzdoom doesnt support .obj.

import format of a 3D file

by MamieNova » Mon Jul 02, 2018 4:22 am

Hi,

I tried to import a .obj file into GZDoom builddoom er but it did not work!
So I intend to convert this object type file.
In which other 3D format should I convert it to import to GZDoom Builder?

thanks

Top