by Boondorl » Thu Jul 12, 2018 5:48 pm
I've tried manually editing the problem images and reconverting them to a Doom lump to include space at the top and editing via TEXTUREx but Doom just seems to ignore it and trims empty space. I also just checked without the mod's main assets pk3 to see if it was overriding anything and still have the problem. The weird part is that none of the other fonts, including the original Doom's small font, require empty space to work properly (at least not to my knowledge, I haven't dug very deep into modding fonts in ZDoom).
I'll keep trying a bunch of different things until it decides to work. I don't think it even needs to be in the patch table since it's not being used as a wall texture at any point.
EDIT: Ok, figured it out. Turns out it was the STCFN*** fonts that needed to be changed since that's what ZDoom uses for the small menu and chat text. Adding some padding on the top where needed worked like a charm. They also needed to be removed from the patch and TEXTUREx tables (don't ask why they were there, I don't know either).
I've tried manually editing the problem images and reconverting them to a Doom lump to include space at the top and editing via TEXTUREx but Doom just seems to ignore it and trims empty space. I also just checked without the mod's main assets pk3 to see if it was overriding anything and still have the problem. The weird part is that none of the other fonts, including the original Doom's small font, require empty space to work properly (at least not to my knowledge, I haven't dug very deep into modding fonts in ZDoom).
I'll keep trying a bunch of different things until it decides to work. I don't think it even needs to be in the patch table since it's not being used as a wall texture at any point.
EDIT: Ok, figured it out. Turns out it was the STCFN*** fonts that needed to be changed since that's what ZDoom uses for the small menu and chat text. Adding some padding on the top where needed worked like a charm. They also needed to be removed from the patch and TEXTUREx tables (don't ask why they were there, I don't know either).