by Formic.Sapien » Wed Jun 20, 2018 7:23 pm
Background:
Following up on Biospud's VR port, reddit user u/Fish_Biter added tracked motion controller support which really brings the port into an enjoyable & playable state. I'm a modeler, and I ported the Voxel weapons for vanilla Doom/Doom II weapons, and they work awesome. I was able to get animations by using the ol' MODELDEF (< which I still don't understand 100%). I'm now moving on to getting Voxel weapons up and working for Heretic, but I can't get animations to work.
Here's a pk3 where I've replaced the Guantlets. They show up fine:
https://drive.google.com/open?id=1WuhS3 ... OGI6drRPXm
Now, when I try to add models to the MODELDEF file, the game complains that there are multiple models defined, and doesn't load.
Background:
Following up on Biospud's VR port, reddit user u/Fish_Biter added tracked motion controller support which really brings the port into an enjoyable & playable state. I'm a modeler, and I ported the Voxel weapons for vanilla Doom/Doom II weapons, and they work awesome. I was able to get animations by using the ol' MODELDEF (< which I still don't understand 100%). I'm now moving on to getting Voxel weapons up and working for Heretic, but I can't get animations to work.
Here's a pk3 where I've replaced the Guantlets. They show up fine: [url]https://drive.google.com/open?id=1WuhS3WvrwuzaU2ke44hb4pOGI6drRPXm[/url]
Now, when I try to add models to the MODELDEF file, the game complains that there are multiple models defined, and doesn't load.