by FFFFRRRR » Sat May 12, 2018 7:49 am
I have a problem with a custom font I made. The font-graphics are truecolor pngs, here are 3 examples:
(I have attached the rest of the graphics in the zip).
Ingame, when used with HUDMESSAGE and the colors CR_White and CR_Cyan, they look like this:
White is a bit lighter, so colors do seem to make a difference.
My FONTDEFS:
Spoiler:
Code: Select all
FRFONT
{
0 FRNUM0
1 FRNUM1
2 FRNUM2
3 FRNUM3
4 FRNUM4
5 FRNUM5
6 FRNUM6
7 FRNUM7
8 FRNUM8
9 FRNUM9
}
I have used TEXTURES to scale them down a bit. There, these graphcis have the FRNUMx names.
Does anybody know what that could be?
- Attachments
-
- FRFONT.zip
- (2.33 KiB) Downloaded 90 times
I have a problem with a custom font I made. The font-graphics are truecolor pngs, here are 3 examples:
[img]https://i.imgur.com/cpBux53.png[/img] [img]https://i.imgur.com/gFJxDAu.png[/img] [img]https://i.imgur.com/Dszspt3.png[/img]
(I have attached the rest of the graphics in the zip).
Ingame, when used with HUDMESSAGE and the colors CR_White and CR_Cyan, they look like this:
[img]https://i.imgur.com/hMLIsBo.png[/img]
White is a bit lighter, so colors do seem to make a difference.
My FONTDEFS:
[spoiler][code]FRFONT
{
0 FRNUM0
1 FRNUM1
2 FRNUM2
3 FRNUM3
4 FRNUM4
5 FRNUM5
6 FRNUM6
7 FRNUM7
8 FRNUM8
9 FRNUM9
}[/code][/spoiler]
I have used TEXTURES to scale them down a bit. There, these graphcis have the FRNUMx names.
Does anybody know what that could be?