by Void Weaver » Wed Apr 18, 2018 2:40 pm
Like as Sandro (TS) had
shows in his own thread:
I have the similar problem with sprites transferring, but even bit complicated probably.
Spoiler:
Whenever I shall prepare sprites in specific editor for transferring, all are looks perfect as I needed:
but then I had been forced to choose background colour for saving image, whIch is still looks good at this step:
and finally, when I do image conversion in Slade, I get those awful non-transparent borders which are remains from background adding:
In the game it looks even much worse:
Spoiler: Animated examples
And moreover, all should be ok since the DECORATE allows to assign for actor a some specific properties like as:
Code: Select all
RenderStyle Add
Alpha [i]value[/i]
but it will force to render whole sprite, not only effect.
And like as Sandro had wrote: "I expect this to be a novice mistake, but I would be grateful if someone could provide a solution."
P. S. Since that matter is very important for my work, so your advice will be welcomed in anytime, unless it will be solved or closed.
Like as Sandro (TS) had [url=https://forum.zdoom.org/viewtopic.php?f=3&t=48708&p=837666&hilit=aura#p837574]shows in his own thread[/url]:
[img]http://i.imgur.com/rR55sXZ.png[/img]
I have the similar problem with sprites transferring, but even bit complicated probably.
[spoiler]Whenever I shall prepare sprites in specific editor for transferring, all are looks perfect as I needed:
[url=https://postimg.cc/image/qirrb5i77/][img]https://s5.postimg.cc/qirrb5i77/1_Editing.jpg[/img][/url]
but then I had been forced to choose background colour for saving image, whIch is still looks good at this step:
[url=https://postimg.cc/image/wwgueefdf/][img]https://s5.postimg.cc/wwgueefdf/2_Editing.jpg[/img][/url]
and finally, when I do image conversion in Slade, I get those awful non-transparent borders which are remains from background adding:
[url=https://postimg.cc/image/6pfnhuwxf/][img]https://s5.postimg.cc/6pfnhuwxf/3_Editing.jpg[/img][/url]
In the game it looks even much worse:
[url=https://postimg.cc/image/3vci4mctf/][img]https://s5.postimg.cc/3vci4mctf/Diablo_Non_Transparent_Effect.jpg[/img][/url][/spoiler][spoiler=Animated examples][url=https://postimages.org/][img]https://s5.postimg.cc/w87zuvo7b/HPSC_new.gif[/img][/url][url=https://postimages.org/][img]https://s5.postimg.cc/fkghsfbg7/HPSC.gif[/img][/url][/spoiler]And moreover, all should be ok since the DECORATE allows to assign for actor a some specific properties like as:
[code]RenderStyle Add
Alpha [i]value[/i][/code]but it will force to render whole sprite, not only effect.
And like as Sandro had wrote: "I expect this to be a novice mistake, but I would be grateful if someone could provide a solution."
P. S. Since that matter is very important for my work, so your advice will be welcomed in anytime, unless it will be solved or closed.