by Enjay » Mon Mar 23, 2020 5:31 pm
I'm sorry, I'm not sure what you mean by that - or maybe I didn't explain properly. So, here's a picture:
The red line on the front of the blue box is the activatable line. An observant player can spot the switch inside the black structure, fire through the gap and hit the switch (green arrow).
However, it is just as likely that the player will fire over the top of the black structure for whatever reason (purple arrow) and this will also activate the line with out the player perhaps even realising that there was a cunning hidden switch under there.
As a work-around, I've put a low HP very short actor in front of the switch that can be shot and when it dies, it runs a script. However, I'd still like to know if the original idea (lower wall activation only) is possible.
I'm sorry, I'm not sure what you mean by that - or maybe I didn't explain properly. So, here's a picture:
[img]https://i.imgur.com/nnScI36.png[/img]
The red line on the front of the blue box is the activatable line. An observant player can spot the switch inside the black structure, fire through the gap and hit the switch (green arrow).
However, it is just as likely that the player will fire over the top of the black structure for whatever reason (purple arrow) and this will also activate the line with out the player perhaps even realising that there was a cunning hidden switch under there.
As a work-around, I've put a low HP very short actor in front of the switch that can be shot and when it dies, it runs a script. However, I'd still like to know if the original idea (lower wall activation only) is possible.