Map bundling

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Expand view Topic review: Map bundling

Re: Map bundling

by dpJudas » Wed Mar 31, 2021 2:20 pm

thewaver wrote:PS: Rachael, I'm a professional developer with 15+ years of experience, a third of which in web technologies, and I have been one of the key contributors of an app with >300M users. If you'd like to have a discussion about the status quo of web technologies in a different medium then drop me a line :)
Products can be popular in despite of their UIs - so mentioning some app had 300+M users and uses <insert tech here> doesn't in any way prove that the technology was good (or bad).

There are plenty of UI's that are absolutely horrible yet widely used for one reason or another. Here's a few examples: Windows 10 design language, which we all use because there's little choice. I'm yet to meet a single person that thinks white-on-white is a good design, or someone applauding them for their new settings panel. Microsoft Teams because its conference part works, but my god is the rest of that program an UI horror story.

Also, is 15+ years of experience supposed to be impressive? The first product I designed that turned people into millionaires was written before that. :D

Re: Map bundling

by Rachael » Wed Mar 31, 2021 2:01 pm

thewaver wrote:PS: Rachael, I'm a professional developer with 15+ years of experience, a third of which in web technologies, and I have been one of the key contributors of an app with >300M users. If you'd like to have a discussion about the status quo of web technologies in a different medium then drop me a line :)
Oh somehow I missed that.

Oh a professional developer huh? Yeah I haven't ever heard THAT one before... :laff:

No, I am not interested. I think the way websites have evolved over the past decade absolutely sucks. And I don't want to hear your justifications about why it's so great. It's simply not. And do not try to rope me into any sort of lecture to try and "prove me wrong".

Re: Map bundling

by Caligari87 » Wed Mar 31, 2021 11:07 am

thewaver wrote:PS: Rachael, I'm a professional developer with 15+ years of experience, a third of which in web technologies, and I have been one of the key contributors of an app with >300M users. If you'd like to have a discussion about the status quo of web technologies in a different medium then drop me a line :)
Honestly this sounds like "I know more than you" when it's not a question of technology anyway, it's a question of preferred defaults. The forum could do topic reply notifications by default if we desired and I'm pretty sure it's been capable of doing so for more than a decade. Plus you can easily change it to your own preference.


8-)

Re: Map bundling

by ramon.dexter » Tue Mar 30, 2021 7:44 am

thewaver wrote:(still have to figure out where).
Anywhere. Just upload the file to your gDrive (if you dont have a gDrive, make a google account, it will grant you free 5GB of space), make it public and share the link for the file here on forum. By doing it this way it will ensure that the file will be accessible for anybody even after year or two. I'm not a big fan of "free public" file sharing services that delete the files after a month or two.

Re: Map bundling

by thewaver » Mon Mar 29, 2021 5:34 pm

And I'm back, and I have finished my level pack (9 maps + 1 minimap) - getting ready to publish now :) (still have to figure out where).
Just wanted to drop by and thank everyone again :)

PS: Rachael, I'm a professional developer with 15+ years of experience, a third of which in web technologies, and I have been one of the key contributors of an app with >300M users. If you'd like to have a discussion about the status quo of web technologies in a different medium then drop me a line :)

Re: Map bundling

by CBM » Thu Nov 21, 2019 2:34 am

wadsmoosh is also a great way to learn about map bundling...:)

Re: Map bundling

by Darkcrafter » Wed Nov 20, 2019 11:43 am

:| the other definitions have zeros and they work.

Re: Map bundling

by MFG38 » Wed Nov 20, 2019 11:10 am

Darkcrafter wrote:Thanks a lot this worked! But now it's getting interesting why there was an error :o
Perhaps because of the 0s? Just a wild guess.

Re: Map bundling

by Darkcrafter » Tue Nov 19, 2019 5:44 pm

Thanks a lot this worked! But now it's getting interesting why there was an error :o

Re: Map bundling

by Kappes Buur » Tue Nov 19, 2019 4:26 pm

Try
  • levelnum = 8
  • levelnum = 9

Re: Map bundling

by Darkcrafter » Tue Nov 19, 2019 11:28 am

Hope it doesn't break a rule.
I've ran into a problem when bundling my maps recently:

G_ParseMapInfo: Load map definitions.

Execution could not continue.

Script error, "HellRen.pk3:mapinfo" line 101:
SC_GetNumber: Bad numeric constant "08".

map MAP08 lookup "The Cave"
{
LINE 101: levelnum = 08
titlepatch = "WILV00"
next = "MAP09"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_COUNTD"
UsePlayerStartZ
}

map MAP09 lookup "Radar"
{
levelnum = 09
titlepatch = "WILV00"
next = "MAP10"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_AMPIE"
}

The same goes on with Map 09, as soon as these two mapinfo definitions are removed from the general MAPINFO file everything else works fine. I have checked up everything, the mapinfo definitions are identical, the map numbers are correct in the coresponding wad files, mapinfos inside the wads are identical to the common MAPINFO (I keep separate mapinfo inside the map wads to test them out of GZDoom Builder). What can be wrong?

Re: Map bundling

by Rachael » Sat Oct 12, 2019 6:03 am

thewaver wrote:Sigh... I can't believe that I missed all these replies for a week because these antiquated forums don't do reply notification by default...
Antiquated? We like it that way. :twisted:

Just because it's "modern" doesn't always mean it's "right", especially with web development.

Re: Map bundling

by thewaver » Sat Oct 12, 2019 4:16 am

Sigh... I can't believe that I missed all these replies for a week because these antiquated forums don't do reply notification by default...

Will try your solution ASAP, Kappes - thank you so much!

Also, thanls, Enjay - I have seen from the available action list that I can specify which map to transition to, or if I want it to be the end of the game. (but I'm using the normal sequence for now)

PS: I already had my maps named correctly - glad I got that one right, at least :D

Re: Map bundling

by Enjay » Wed Oct 09, 2019 4:45 pm

Also don't forget that you can set up your map sequence however you like it using MAPINFO or via the parameters on your exit lines in your maps. Maps do not have to run in the normal 1, 2, 3, 4 etc order.

Re: Map bundling

by MFG38 » Wed Oct 09, 2019 1:29 pm

CBM wrote:what about the map sequence? or will gzdoom automatically assume that map02 comes after map01 etc... ?
Yes.

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