by Darkcrafter » Tue Nov 19, 2019 11:28 am
Hope it doesn't break a rule.
I've ran into a problem when bundling my maps recently:
G_ParseMapInfo: Load map definitions.
Execution could not continue.
Script error, "HellRen.pk3:mapinfo" line 101:
SC_GetNumber: Bad numeric constant "08".
map MAP08 lookup "The Cave"
{
LINE 101: levelnum = 08
titlepatch = "WILV00"
next = "MAP09"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_COUNTD"
UsePlayerStartZ
}
map MAP09 lookup "Radar"
{
levelnum = 09
titlepatch = "WILV00"
next = "MAP10"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_AMPIE"
}
The same goes on with Map 09, as soon as these two mapinfo definitions are removed from the general MAPINFO file everything else works fine. I have checked up everything, the mapinfo definitions are identical, the map numbers are correct in the coresponding wad files, mapinfos inside the wads are identical to the common MAPINFO (I keep separate mapinfo inside the map wads to test them out of GZDoom Builder). What can be wrong?
Hope it doesn't break a rule.
I've ran into a problem when bundling my maps recently:
G_ParseMapInfo: Load map definitions.
Execution could not continue.
Script error, "HellRen.pk3:mapinfo" line 101:
SC_GetNumber: Bad numeric constant "08".
map MAP08 lookup "The Cave"
{
LINE 101: levelnum = 08
titlepatch = "WILV00"
next = "MAP09"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_COUNTD"
UsePlayerStartZ
}
map MAP09 lookup "Radar"
{
levelnum = 09
titlepatch = "WILV00"
next = "MAP10"
secretnext = "MAP31"
sky1 = "SKY3", 0
cluster = 1
par = 30
sucktime = 1
music = "D_AMPIE"
}
The same goes on with Map 09, as soon as these two mapinfo definitions are removed from the general MAPINFO file everything else works fine. I have checked up everything, the mapinfo definitions are identical, the map numbers are correct in the coresponding wad files, mapinfos inside the wads are identical to the common MAPINFO (I keep separate mapinfo inside the map wads to test them out of GZDoom Builder). What can be wrong?