by Enjay » Wed Aug 14, 2019 3:25 am
It's worth pointing out that, quite often, a model that is set to work well in its normal orientation will not work as well when pitched/rolled.
However, in this particular instance, the fix was easy enough. UDMF allows individual objects to have their gravity changed (in the Action/Tag/Misc tab of the GZDB things editor). The chairs are non-blocking so all I had to do was set gravity to 0 and move their z position up a few units.
[edit]Hmmm, I wonder if changing "Rotation-Center" would also address this? Need to check...[/edit]
[edit2]Nah, it wasn't particularly useful (in this case anyway).[/edit2]
It's worth pointing out that, quite often, a model that is set to work well in its normal orientation will not work as well when pitched/rolled.
[img]https://i.imgur.com/tkpp3uC.png[/img]
However, in this particular instance, the fix was easy enough. UDMF allows individual objects to have their gravity changed (in the Action/Tag/Misc tab of the GZDB things editor). The chairs are non-blocking so all I had to do was set gravity to 0 and move their z position up a few units.
[img]https://i.imgur.com/W7ud4jj.png[/img]
[edit]Hmmm, I wonder if changing "Rotation-Center" would also address this? Need to check...[/edit]
[edit2]Nah, it wasn't particularly useful (in this case anyway).[/edit2]