by Cethy » Wed Jul 10, 2019 1:36 am
Hello, thank you for your reply. I tried what you suggested, both not replacing (as is my intention) and replacing completely, and they didn't work in either case with any sound sequence thing or UDMF sector sndseq property. However, I did get it to work by changing Play to Playuntildone. I don't know what the difference really is except for the obvious, but it works now, so I'm happy. The sound still cut off when the door stopped moving (sound supposed to extend past that), but that was simple enough to fix with nostopcutoff. Now my SNDSEQ looks like this:
:BIGDOOR1OPEN
Playuntildone BIGDOOR1
nostopcutoff
End
:BIGDOOR1CLOSE
Playuntildone BIGDOOR2
nostopcutoff
End
[BIGDOOR1
Door 1
0 BIGDOOR1OPEN
1 BIGDOOR1CLOSE
]
Thank you!
Hello, thank you for your reply. I tried what you suggested, both not replacing (as is my intention) and replacing completely, and they didn't work in either case with any sound sequence thing or UDMF sector sndseq property. However, I did get it to work by changing Play to Playuntildone. I don't know what the difference really is except for the obvious, but it works now, so I'm happy. The sound still cut off when the door stopped moving (sound supposed to extend past that), but that was simple enough to fix with nostopcutoff. Now my SNDSEQ looks like this:
:BIGDOOR1OPEN
Playuntildone BIGDOOR1
nostopcutoff
End
:BIGDOOR1CLOSE
Playuntildone BIGDOOR2
nostopcutoff
End
[BIGDOOR1
Door 1
0 BIGDOOR1OPEN
1 BIGDOOR1CLOSE
]
Thank you!