by TDRR » Sat Jun 01, 2019 11:24 am
You can use camera textures and VectorAngle() to make height independent semi-believable portals. You also need another ACS Script to control teleporting but it's doable.
I did make an example .wad if you want it, but i didn't set it up in the most convincing of ways.
EDIT:Almost forgot, you could also use GetActorPosX (and the variations, Y and Z) to get the position of the player and move the camera accordingly, but that requires more maths than i know so i haven't done it.
You can use camera textures and VectorAngle() to make height independent semi-believable portals. You also need another ACS Script to control teleporting but it's doable.
I did make an example .wad if you want it, but i didn't set it up in the most convincing of ways.
EDIT:Almost forgot, you could also use GetActorPosX (and the variations, Y and Z) to get the position of the player and move the camera accordingly, but that requires more maths than i know so i haven't done it.