by gramps » Sun Jan 06, 2019 11:38 am
Hmm, that's an interesting problem.
Here's something you could try if you want to avoid putting skybox pickers all over the place.
Make 2 skyboxes. Design the first skybox however you want. Give the viewpoint thing in the first skybox a TID.
In the second skybox, just have sky and horizon lines (line special 9). Put a skybox picker in the second skybox, matching your first viewpoint. Also put in another viewpoint with no TID. That second skybox should end up looking like the first one, and will be used everywhere on map since viewpoint has no TID.
Hmm, that's an interesting problem.
Here's something you could try if you want to avoid putting skybox pickers all over the place.
Make 2 skyboxes. Design the first skybox however you want. Give the viewpoint thing in the first skybox a TID.
In the second skybox, just have sky and horizon lines (line special 9). Put a skybox picker in the second skybox, matching your first viewpoint. Also put in another viewpoint with no TID. That second skybox should end up looking like the first one, and will be used everywhere on map since viewpoint has no TID.