Spinning "SkyBox ViewPoint"

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Expand view Topic review: Spinning "SkyBox ViewPoint"

Re: Spinning "SkyBox ViewPoint"

by RastaManGames » Sun Jan 06, 2019 9:54 pm

Oh my gosh! D:
Thank you very much, Enjay! <3
It's really working and tricky method! :3

Re: Spinning "SkyBox ViewPoint"

by Enjay » Sun Jan 06, 2019 12:01 pm

Yup, that would work.

Re: Spinning "SkyBox ViewPoint"

by gramps » Sun Jan 06, 2019 11:38 am

Hmm, that's an interesting problem.

Here's something you could try if you want to avoid putting skybox pickers all over the place.

Make 2 skyboxes. Design the first skybox however you want. Give the viewpoint thing in the first skybox a TID.

In the second skybox, just have sky and horizon lines (line special 9). Put a skybox picker in the second skybox, matching your first viewpoint. Also put in another viewpoint with no TID. That second skybox should end up looking like the first one, and will be used everywhere on map since viewpoint has no TID.

Re: Spinning "SkyBox ViewPoint"

by Enjay » Sun Jan 06, 2019 10:56 am

Try the attached. Load up the file then type

puke 1

at the console.
SkySpin.zip

[edit]
RastaManGames wrote:But while i am attach some "ID" to this entity, entire skybox are disabling.
Oh, I forgot to mention, if you give the skybox camera a tid, you need to use skybox picker objects in every sector where you want the sky to appear and set their first argument to whatever the tid of the skybox camera is (again, see the example I posted).
[/edit]

Spinning "SkyBox ViewPoint"

by RastaManGames » Sun Jan 06, 2019 8:49 am

I need to infinite and smooth change angle of this entity.
But while i am attach some "ID" to this entity, entire skybox are disabling.
Maybe i do something wrong or changing angle just impossible for "SkyBox ViewPoint"? :(
P.S.: Also sorry for making too much topics in last two weeks...

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