by Rachael » Fri Sep 14, 2018 7:16 am
I am not sure if this can even be accomplished without sector portals. The issue here is, conveyor belts are properties of a sector, and 3D floors are an anomaly (aka hack) of the system.
Please keep in mind, this is an empirical understanding, so I may be wrong about the technicalities of this - please someone correct me if I am: An actor can only occupy one sector at a time, so they will take the conveyor belt properties of that sector, and if they land on a floor in that sector, 3D floor or otherwise, they will take the properties of the host sector they are in, whereas visually everything appears okay simply because the conveyor belt controls texture offsets and those will be properly transferred to the 3D floor.
There's a demo map
here which should help you decipher exactly how to create a sector portal.
I am not sure if this can even be accomplished without sector portals. The issue here is, conveyor belts are properties of a sector, and 3D floors are an anomaly (aka hack) of the system.
Please keep in mind, this is an empirical understanding, so I may be wrong about the technicalities of this - please someone correct me if I am: An actor can only occupy one sector at a time, so they will take the conveyor belt properties of that sector, and if they land on a floor in that sector, 3D floor or otherwise, they will take the properties of the host sector they are in, whereas visually everything appears okay simply because the conveyor belt controls texture offsets and those will be properly transferred to the 3D floor.
There's a demo map [url=https://forum.zdoom.org/viewtopic.php?f=39&t=59149]here[/url] which should help you decipher exactly how to create a sector portal.