MD3 models not displayed in gzDoom Builder

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Expand view Topic review: MD3 models not displayed in gzDoom Builder

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Thu Nov 08, 2018 6:05 pm

ramon.dexter wrote:Older versions of gzdoombuilder (before the bugfix) accepted double defines. The newer version stopped accepting double defines, so that's maybe the cause of your troubles. I had the similar problem.
Yes most of my errors are double defines

Re: MD3 models not displayed in gzDoom Builder

by ramon.dexter » Thu Nov 08, 2018 12:54 pm

Older versions of gzdoombuilder (before the bugfix) accepted double defines. The newer version stopped accepting double defines, so that's maybe the cause of your troubles. I had the similar problem.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Thu Nov 08, 2018 12:46 pm

Kappes Buur wrote:It might be worthwhile for you to upload the map.
Somebody else might find what's wrong.
I got it working due to so many stupid errors in decorate files which i dont understand as of why these error happened.
I had a older version of the builder before maxed rage quit, i had many few errors but never had object not defined.

Re: MD3 models not displayed in gzDoom Builder

by Kappes Buur » Wed Nov 07, 2018 12:28 am

It might be worthwhile for you to upload the map.
Somebody else might find what's wrong.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Tue Nov 06, 2018 10:59 pm

ok i have seperated a new work folder and selectionned a single object of my mod to test it into a new empty map alone... and to my stupefaction... it showed in the builder! So i cannot understand it with my eyes.
So this kinda make me think... there must be a problem somewhere.

right now in my test map... i only get this error in the builder. but is shows the model fine.
Missing patch lump "MODPATCH" while loading texture "ZENGA0"
show the model in a seperated test project
show the model in a seperated test project
in my whole mod folder i get this error in the builder. doesn't show the model... probably because it can't find the model, but does in game.
MODELDEF warning in "_ZD3K\modeldef.txt", line 763. DECORATE class "PROPS_3D_Engines1" does not exist.
errors in my project
errors in my project
Skybox creation failed: unable to load texture "SKY_ZD04"
Texture "CAM_TMPV" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMPV" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP9" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP9" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP8" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP8" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP7" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP7" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP6" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP6" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP5" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP5" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP4" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP4" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP3" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP3" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP2" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP2" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP1" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP1" is overridden by CameraTexture with the same name in resource "_ZD3K".
Texture "CAM_TMP0" is overridden by CameraTexture with the same name in resource "_ZD3K".
Flat "CAM_TMP0" is overridden by CameraTexture with the same name in resource "_ZD3K".
MODELDEF warning in "_ZD3K\modeldef.txt", line 1049. DECORATE class "WEAPON_ZD3KAR33" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 1019. DECORATE class "WEAPON_ZD3KAR33" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 910. DECORATE class "WEAPON_ZD3KAR33" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 892. DECORATE class "WEAPON_ZD3KAR33" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 869. DECORATE class "NPC_3D_VEHICULE_APC1" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 846. DECORATE class "P_BlakeStoneAquariumFleur1trans" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 834. DECORATE class "P_BlakeStoneAquariumFleur1" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 797. DECORATE class "PROPS_3D_Pipe_Vertical1" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 775. DECORATE class "PROPS_3D_Engines2" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 763. DECORATE class "PROPS_3D_Engines1" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 742. DECORATE class "P_3d_bigservers6" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 730. DECORATE class "P_3d_bigservers5" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 718. DECORATE class "P_3d_bigservers4" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 706. DECORATE class "P_3d_bigservers3" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 694. DECORATE class "P_3d_bigservers2" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 682. DECORATE class "P_3d_bigservers1" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 646. DECORATE class "Player3A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 619. DECORATE class "Player2A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 589. DECORATE class "Player1A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 566. DECORATE class "Player1A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 549. DECORATE class "Player1A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 528. DECORATE class "Player1A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 509. DECORATE class "Player1A_3DMarine" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 473. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 429. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 383. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 334. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 281. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 238. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 214. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 154. DECORATE class "Monsters_3D_ImpBrown" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 132. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 107. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 88. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 65. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 28. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.
MODELDEF warning in "_ZD3K\modeldef.txt", line 7. DECORATE class "NPC_3D_EDFA_GREEN" does not exist.

SNDINFO warning: $ambient sound 73 has undefined sound "nimp/sight".
SNDINFO warning: $ambient sound 72 has undefined sound "nimp/pain".
SNDINFO warning: $ambient sound 71 has undefined sound "nimp/death".
SNDINFO warning: $ambient sound 70 has undefined sound "imp/pain".
SNDINFO warning: $ambient sound 69 has undefined sound "imp/death".
SNDINFO warning: $ambient sound 68 has undefined sound "imp/sight".
SNDINFO warning: $ambient sound 14 has undefined sound "cpusnd".
DECORATE error in "_ZD3K\Decorate\Physics_DoomImpBall.txt", line 7. Actor "DoomImpBall" is double-defined.
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 229. Lock 229 is double-defined as "One of each color" and "Lock 229".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 222. Lock 129 is double-defined as "Any red key" and "Lock 129".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 211. Lock 101 is double-defined as "All keys" and "Lock 101".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 205. Lock 100 is double-defined as "Any key" and "Lock 100".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 36. Lock 6 is double-defined as "Yellow skull" and "Lock 6".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 29. Lock 5 is double-defined as "Blue skull" and "Lock 5".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 22. Lock 4 is double-defined as "Red skull" and "Lock 4".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 15. Lock 3 is double-defined as "Yellow key card" and "Lock 3".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 8. Lock 2 is double-defined as "Blue key card" and "Lock 2".
LOCKDEFS warning in "_ZD3K\LOCKDEFS.txt", line 1. Lock 1 is double-defined as "Red key card" and "Lock 1".
MODELDEF warning in "_ZD3K\modeldef.txt", line 813. DECORATE class "PROPS_3D_Pipe_Horizontal1" does not exist.


This does not exist problem i don't understand because they DO show in game still.

Re: MD3 models not displayed in gzDoom Builder

by Kappes Buur » Tue Nov 06, 2018 3:40 am

X-DOOM wrote: i must do something wrong somehow in my mod then. i just don't understand how...
:)
R4L's tutorial might also shed some light on creating md3 models.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Mon Nov 05, 2018 11:50 pm

Kappes Buur wrote:That's odd. The download works for me.
I'll mirror it for you
thanks for the mirror.


OMG
enjay.jpg
okay... so what aint working on then? i see his model files fine in editor and in visual mode.
i must do something wrong somehow in my mod then. i just don't understand how... imma need to inspect his project then i guess.. :cry:
now i am just not going to sleep when i go bed just cause of that lol

Re: MD3 models not displayed in gzDoom Builder

by Kappes Buur » Mon Nov 05, 2018 11:10 pm

That's odd. The download works for me.
I'll mirror it for you

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Mon Nov 05, 2018 10:28 pm

his file seem to be down somehow, i cannot download it.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Mon Nov 05, 2018 12:26 pm

I will try that tonight after work :)

Re: MD3 models not displayed in gzDoom Builder

by Kappes Buur » Sun Nov 04, 2018 11:40 pm

So, the question is, is it your map or is it the editor.
To answers that, I usually like to employ Enjay's GENE-TECH (MAP01.wad or it's companion Zoo.wad) as a litmus test, which have a lot of md3 models.

For me Zoo.wad displays like this:

[imgur]https://i.imgur.com/fpuRLo5[/imgur]

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Sun Nov 04, 2018 9:40 pm

Kappes Buur wrote:I'm not sure if this will help.

You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel
only shows the last version and not all versions which are installed.
i did a dxdiag and it showed directx 11.
Kappes Buur wrote:DB2, GZDB, GZDBBF require DirectX9 to be installed as well.
To facilitate that installation I usually run the installer for DB2r1553
I installed DB2r1553.
ok i checked if i had these installation done. DX9, DX10 and DX11 are installed.
Kappes Buur wrote:The other app which needs to be installed is SlimDX from SlimDX's website.
You need the End User Runtime for ".NET 4.0", either "x86 Download" or "x64 Download"
depending on which editor you use.
i installed SlimDX x64
i have net framework 4.6.1 32 and 64 bits


ok i did all that and still not showing models
this is driving me crazy.
:cry: :cry: :cry: :cry: :cry: :cry:

Re: MD3 models not displayed in gzDoom Builder

by Kappes Buur » Sun Nov 04, 2018 8:57 pm

I'm not sure if this will help.

You probably have DirectX12 installed. Unfortunately, NVIDIA Control Panel
only shows the last version and not all versions which are installed.

DB2, GZDB, GZDBBF require DirectX9 to be installed as well.
To facilitate that installation I usually run the installer for DB2r1553

The other app which needs to be installed is SlimDX from SlimDX's website.
You need the End User Runtime for ".NET 4.0", either "x86 Download" or "x64 Download"
depending on which editor you use.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Sun Nov 04, 2018 2:44 pm

and info about my computer
my computer's spec
my computer's spec
more info
more info
i did test with either the x86 and x64 build... same problem.

Re: MD3 models not displayed in gzDoom Builder

by X-DOOM » Sun Nov 04, 2018 2:31 pm

I have checkhed with GZDBD version and it is well the bug-fixed one of r3039 x64.
I did checked my net framework and i am on the v4.6.1.
I checked the SlimDX x64 and i have the one on the git-hub (16 Jul)
my framework version in the regedit database
my framework version in the regedit database
GZDBD version
GZDBD version

i don't know what is wrong here.

When i open the builder i have this error.

MODELDEF warning in "_ZD3K\modeldef.Props_3d_Engines.txt", line 5. DECORATE class "PROPS_3D_Engines1" does not exist.



here is 1 of a MD3 file i have that show ( ? ) in the builder.
my GZDBD model bug
my GZDBD model bug

modeldef.Props_3d_Engines.txt

Code: Select all

Model PROPS_3D_Engines1               // Name of actor in DECORATE
{
	Path "md3/props/engines"			// Path to model in PK3
	Model 0 "m_engine_large1.md3"		// Model index, model file
	//Skin 0 "m_engine_large1.png"	// Model index, texture (can be in any format supported by GZDoom)
	SurfaceSkin 0 0 "m_engine_large1.png"
	Scale 1.0 1.0 1.0			// Scale values
	INTERPOLATEDOUBLEDFRAMES
	
	// The sprite lump, sprite frame, model index, frame number
	FrameIndex ZENG A 0 0
}
i tried with both Skin and SurfaceSkin to see if there was a difference in the builder... they both show in game only.

TEXTURES.txt

Code: Select all

sprite ZENGA0, 1, 1 { Patch TNT1A0, 0, 0 }	//PROPS_3D_Engines1
Props_3d_Engines.txt

Code: Select all

ACTOR PROPS_3D_Engines1 16002
{
	//$Category 3D_PROPS
	//$Sprite ZENGA0
	//$Title "3D Prop, Engines 1"
	+SOLID
	Radius 64
	Height 160
	States
	{
		Spawn:
			ZENG A -1
			stop
	}
}

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