by RockstarRaccoon » Fri May 25, 2018 9:16 pm
Hmmm, you know, maybe I am looking at this wrong. I'm realizing that this engine have some quirks which makes certain geometry work far better than in a typical 3D engine. A good example is stuff like how you can just have a pit that goes straight down a few inches, and that's basically where your grass becomes a mud hole. Maybe I should actually try more of that. That said, I suppose there is no truly perfect way to do this, but I will keep looking into it, probably use a combination of all these methods, and we'll see what I come up with. I also suppose that I did say I wanted really different geometry from other games, so maybe this is how I'm going to do it.
Hmmm, you know, maybe I am looking at this wrong. I'm realizing that this engine have some quirks which makes certain geometry work far better than in a typical 3D engine. A good example is stuff like how you can just have a pit that goes straight down a few inches, and that's basically where your grass becomes a mud hole. Maybe I should actually try more of that. That said, I suppose there is no truly perfect way to do this, but I will keep looking into it, probably use a combination of all these methods, and we'll see what I come up with. I also suppose that I did say I wanted really different geometry from other games, so maybe this is how I'm going to do it.