by Graf Zahl » Wed May 23, 2018 2:41 am
Caligari87 wrote:
No, that's not right. UDMF is just a map format. Sure it adds a lot of nice things and makes some things easier, but it's perfectly possible to make excellent maps in Hexen or Doom format. Besides, none of the other major engine systems care what map format is used, since it all gets converted to UDMF internally when the game runs.
Posts like this which mix facts with conjecture are not really helpful. Yes, surely it is still possible to map in Doom or Hexen format. Surely, internally all maps will be converted to the same internal data structures (and that's also surely not UDMF!
) but at the end of the day this will be a dead end for anyone interested in modding for modern GZDoom. Far too many features are only accessible indirectly, and others not accessible at all. Even giving the IMPRESSION that people can safely start with legacy map formats and expect to use the full power of the engine may cause some inexperienced modders to go the wrong route.
These days with UDMF mapping support being nearly ubiquitous, new feartures aren't even being reviewed anymore for Hexen map format compatibility, because there's no good means to express them anyway.
[quote="Caligari87"]
No, that's not right. UDMF is just a map format. Sure it adds a lot of nice things and makes some things easier, but it's perfectly possible to make excellent maps in Hexen or Doom format. Besides, none of the other major engine systems care what map format is used, since it all gets converted to UDMF internally when the game runs.
[/quote]
Posts like this which mix facts with conjecture are not really helpful. Yes, surely it is still possible to map in Doom or Hexen format. Surely, internally all maps will be converted to the same internal data structures (and that's also surely not UDMF! :P) but at the end of the day this will be a dead end for anyone interested in modding for modern GZDoom. Far too many features are only accessible indirectly, and others not accessible at all. Even giving the IMPRESSION that people can safely start with legacy map formats and expect to use the full power of the engine may cause some inexperienced modders to go the wrong route.
These days with UDMF mapping support being nearly ubiquitous, new feartures aren't even being reviewed anymore for Hexen map format compatibility, because there's no good means to express them anyway.