Teleport Special noobery...

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Expand view Topic review: Teleport Special noobery...

Re: Teleport Special noobery...

by gwHero » Sun May 20, 2018 1:30 am

Don't feel ashamed! Sometimes the error is something you'd least expect :)
Glad we could help here.

Re: Teleport Special noobery...

by Ravick » Sun May 20, 2018 1:11 am

Now I'm even more kinda ashamed... :oops: Sooo dumb mistake! :S

Thank you, gwHero.

Re: Teleport Special noobery...

by gwHero » Sun May 20, 2018 12:44 am

Hi, I nailed it: the teleport destination spot does not have the 'singleplayer' checkbox checked.

Re: Teleport Special noobery...

by Ravick » Sat May 19, 2018 10:27 pm

I've tried to cross from both sides already. I've searched for tutorials about it, and found this front-side-only trick yesterday, but it keeps not working. =/

I've uploaded an 'excerpt' of the map here, in case someone wants to take a look at it. Now, I've put the teleport special in a square in the ground, whitin the player spawns, just for the sake of testing and trying. An also mapper friend of mine has take a look at this excerpt too just moments ago, but could not tell what I did wrong. Another friend told me I had to set a TID for the sector the teleport destination is, but it also didn't work.

I'm lost here. I can't tell what is wrong. I know I can make 'ACS kludges' to make it work, but I was willing to learn the 'propper' way to do it.
In anyway, thanks for the help so far, pals.

Blue Shadow wrote:
Ravick wrote:Edit: right... what is wrong with this IMGUR thing? And what happened to the IMG thing?! :o
You should omit the extension from the link. As for the [img] tag, see this.
:o
Now I'm kinda ashamed for not seeing this size 'n bandwidth consuming issue before. I guess I've did those mistakes this in older posts. :S I'll give preference to post links to images instead of the images itself from now on!

Re: Teleport Special noobery...

by Kappes Buur » Sat May 19, 2018 11:38 am

Spoiler:
Spoiler:
Yes, as gwHero already mentioned, cross the linedef from the front.

Re: Teleport Special noobery...

by gwHero » Sat May 19, 2018 7:34 am

Did you try crossing the line from both directions? If I recall correctly it works only from the front side of the line. You might try to flip the linedef.

Re: Teleport Special noobery...

by Blue Shadow » Sat May 19, 2018 6:39 am

Putting the special directly on a line or using it from a script should be the same I believe. My mapping skills are quite rusty, but still, I don't see anything wrong with your setup.
Ravick wrote:Edit: right... what is wrong with this IMGUR thing? And what happened to the IMG thing?! :o
You should omit the extension from the link. As for the [img] tag, see this.

Teleport Special noobery...

by Ravick » Sat May 19, 2018 2:52 am

Hi there.


So, I know this is an over-noobery question, and I'm around here for a few years already and stuff... but I've actually never used line-teleport in my maps before. (:B) At least, not without ACS to help. I'm trying to learn how it is done without it now.

Ok. I've set a line this way:
Spoiler:
The editor does even recognize the right teleport destination to go:
Spoiler:
However, in game, passing over the line does nothing. What am I doing wrong?

Thanks in advanced. :)


_________________________
Edit: right... what is wrong with this IMGUR thing? And what happened to the IMG thing?! :o
(Please, do not answer to this but bot the the main thread's question. D: )

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