by RockstarRaccoon » Mon Apr 16, 2018 10:44 pm
Another thing you might do is go watch/read a few reviews of larger mapping projects. Take note of what other people have succeeded at, and what they've failed at, and
why. Understanding what constitutes good and bad in a complete map can help you to compensate in your design.
ZZYZX wrote:and "checking out lots of pwads" (as also recommended by RockstarRaccoon) might be completely out of one's interests to advise that as the main source of experience.
I didn't tell him to do that, I told him to make a bunch of things to get used to the editor and engine. That said, there's an argument to be made for trying a few of the more interesting map-sets (like
Knee Deep in the Dead,
Knee Deep in ZDoom,
No Rest for the Living,
Freedoom,
Hexen,
Ancient Aliens,
Project Brutality,
The Sky May Be,
Dead Air,
Marine Assault,
Techbase,
The Sewers,
Waterlab GZD, etc) in order to get an idea of what can be done and how well (or poorly) others have pulled it off. Note that some of the ones in that list aren't really that good, and possibly not groundbreaking, only that they're worth understanding. I'm not going to say "play through everything", but you really will benefit from having a few WADs you've played. (personally, I stick to projects which completely overhaul the game, like
Hedon and
Adventures of Square)
That's a nice link though...
Another thing you might do is go watch/read a few reviews of larger mapping projects. Take note of what other people have succeeded at, and what they've failed at, and [i]why[/i]. Understanding what constitutes good and bad in a complete map can help you to compensate in your design.
[quote="ZZYZX"]and "checking out lots of pwads" (as also recommended by RockstarRaccoon) might be completely out of one's interests to advise that as the main source of experience.[/quote]
I didn't tell him to do that, I told him to make a bunch of things to get used to the editor and engine. That said, there's an argument to be made for trying a few of the more interesting map-sets (like [i]Knee Deep in the Dead[/i], [i]Knee Deep in ZDoom[/i], [i]No Rest for the Living[/i], [i]Freedoom[/i], [i]Hexen[/i], [i]Ancient Aliens[/i], [i]Project Brutality[/i], [i]The Sky May Be[/i], [i]Dead Air[/i], [i]Marine Assault[/i], [i]Techbase[/i], [i]The Sewers[/i], [i]Waterlab GZD[/i], etc) in order to get an idea of what can be done and how well (or poorly) others have pulled it off. Note that some of the ones in that list aren't really that good, and possibly not groundbreaking, only that they're worth understanding. I'm not going to say "play through everything", but you really will benefit from having a few WADs you've played. (personally, I stick to projects which completely overhaul the game, like [i]Hedon [/i]and [i]Adventures of Square[/i])
That's a nice link though...