by BenFable » Sun May 19, 2019 12:46 pm
Hi All,
I have the same issue with Slade and a simple WAD file. Back then there was no issues with these steps I used to do to import textures, now I get the same error message when testing the map, running it in any Doom despite the textures are visible in the editor and 3d view. GZDB Editor.
Once I drag drop a texture into Slayer I select any file and add them into TEXTUREx, hence they will be added in the texture definitions. See below. Now this is not working. I'm not scaling the core png images, all the draged files have the same sizes mentioned in the Textures.
Any idea ?
// Texture definitions generated by SLADE3
// on Sun May 19 20:24:04 2019
Texture "BHPADO01", 64, 72
{
Patch "BHPADO01", 0, 0
}
Texture "BHPADO02", 64, 72
{
Patch "BHPADO02", 0, 0
}
Texture "BHPADO03", 64, 72
{
Patch "BHPADO03", 0, 0
}
// End of texture definitions
Hi All,
I have the same issue with Slade and a simple WAD file. Back then there was no issues with these steps I used to do to import textures, now I get the same error message when testing the map, running it in any Doom despite the textures are visible in the editor and 3d view. GZDB Editor.
Once I drag drop a texture into Slayer I select any file and add them into TEXTUREx, hence they will be added in the texture definitions. See below. Now this is not working. I'm not scaling the core png images, all the draged files have the same sizes mentioned in the Textures.
Any idea ?
// Texture definitions generated by SLADE3
// on Sun May 19 20:24:04 2019
Texture "BHPADO01", 64, 72
{
Patch "BHPADO01", 0, 0
}
Texture "BHPADO02", 64, 72
{
Patch "BHPADO02", 0, 0
}
Texture "BHPADO03", 64, 72
{
Patch "BHPADO03", 0, 0
}
// End of texture definitions