by juizzysquirt » Fri Feb 23, 2018 4:55 pm
I'm trying to make spaceship that player can fly, using a Skybox Viewpoint in the actual space and viewing it from static cockpit made out of level geometry. I'm already able to move viewpoint in xyz-dimensions, and modify the yaw-angle, but adjusting pitch (or roll) doesn't do anything. Debugging shows me that these pitch/roll values on actual viewpoint actor does change, but it doesn't affect the view. Is this a bug, or some technical limitation?
I'm using GZDoom 3.2.5 64-bit.
I'm trying to make spaceship that player can fly, using a Skybox Viewpoint in the actual space and viewing it from static cockpit made out of level geometry. I'm already able to move viewpoint in xyz-dimensions, and modify the yaw-angle, but adjusting pitch (or roll) doesn't do anything. Debugging shows me that these pitch/roll values on actual viewpoint actor does change, but it doesn't affect the view. Is this a bug, or some technical limitation?
I'm using GZDoom 3.2.5 64-bit.