[Resolved] How can I make a teleporter to work ?

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [Resolved] How can I make a teleporter to work ?

[Resolved] How can I make a teleporter to work ?

by RX78Spyro » Tue Feb 13, 2018 7:01 am

EDIT: I found out what was wrong with the teleport : I didn't put a tag to the TP destination Thing, which was the reason why it didn't work in the first place.
After that I put a Tag to the destination and added the tag of it in the linedefs I chose, It works wonders now.

Good morning, evening,

I'm still working on my map, I was making it in the Doom 2 format, but I changed the format to the UDMF one (with a lot of changes to do, especially on doors, lifts and secrets).

In one Secret Room, I added a teleport back in the Doom format to get to another place, but since the UDMF change, I don't know how to make a teleporter on my map.
Basically, how can I make a working teleporter using the UDMF format?

Thanks in advance.

Top