by ramon.dexter » Sat Dec 09, 2017 2:42 am
Graf Zahl wrote:Amuscaria wrote:Thanks. I'll just use something else.
EDIT:
ramon.dexter wrote:And what about connecting the teleport linedef action to a invisible actor and then trigger that action when player bumps this invisible actor?
That might work. Gonna test it out.
One piece of advice: Don't!
If you implement a hack, don't be surprised if it glitches a few years down the line, in case some quirk changes.
Regarding the other suggestions: Why are they even being made? The goal here is clear: You want to restrict the height at which the action triggers. So implement something that checks the position of the triggering object! Everything else is working around the issue.
Hi Graf, sorry to ask, but can you explain to me, what is exactly 'hacky' in this approach? Action special could be connected to actor, that is 100% legit approach and I really dont see how it could break anyhting. Also, it could leave the height check on the engine, without any supporting coding (like checking for palyers height). I just dont see any 'hack' approach in this. Just a little irregular approach, but nothing more.
(I'm asking because explanaition like "Don't" is not explanatory enough for me.)
[quote="Graf Zahl"][quote="Amuscaria"]Thanks. I'll just use something else.
EDIT:
[quote="ramon.dexter"]And what about connecting the teleport linedef action to a invisible actor and then trigger that action when player bumps this invisible actor?[/quote]
That might work. Gonna test it out.[/quote]
One piece of advice: Don't!
If you implement a hack, don't be surprised if it glitches a few years down the line, in case some quirk changes.
Regarding the other suggestions: Why are they even being made? The goal here is clear: You want to restrict the height at which the action triggers. So implement something that checks the position of the triggering object! Everything else is working around the issue.[/quote]
Hi Graf, sorry to ask, but can you explain to me, what is exactly 'hacky' in this approach? Action special could be connected to actor, that is 100% legit approach and I really dont see how it could break anyhting. Also, it could leave the height check on the engine, without any supporting coding (like checking for palyers height). I just dont see any 'hack' approach in this. Just a little irregular approach, but nothing more.
(I'm asking because explanaition like "Don't" is not explanatory enough for me.)