by TDRR » Tue May 21, 2019 2:51 pm
Dan_The_Noob wrote:what does the "YeahSeen" token do exactly? it's hard to follow
--edit--
I'm just trying to follow a line from spawn to attack... does the bot have infinite ammo or something?
Also, i couldn't get bots to spawn period so have no ingame reference.
Sorry, was in a hurry yesterday so couldn't post the full instructions.
Here's some more detail: YeahSeen is a token used for basically anything but i named it like that because it originally was for checking line of sight with the target, you will see it always immediately after some codepointer, because it's an item given by those codepointers to indicate a successful script execution/jump to another "state".
You need a bot config to spawn the bots, for instance the one posted here:
viewtopic.php?f=43&t=64527
Alternatively, just loading the bots in Zandronum removes the need for any bot config.
The bot's ammo is dictated by the real weapon it's carrying, internally they work like real players, not monsters, their targeting system is still almost entirely monster-like though. Which is why you can spectate them with F12 and see them actually firing their weapon exactly like a real player, animation and everything.
[quote="Dan_The_Noob"]what does the "YeahSeen" token do exactly? it's hard to follow
--edit--
I'm just trying to follow a line from spawn to attack... does the bot have infinite ammo or something?
Also, i couldn't get bots to spawn period so have no ingame reference.[/quote]
Sorry, was in a hurry yesterday so couldn't post the full instructions.
Here's some more detail: YeahSeen is a token used for basically anything but i named it like that because it originally was for checking line of sight with the target, you will see it always immediately after some codepointer, because it's an item given by those codepointers to indicate a successful script execution/jump to another "state".
You need a bot config to spawn the bots, for instance the one posted here: https://forum.zdoom.org/viewtopic.php?f=43&t=64527
Alternatively, just loading the bots in Zandronum removes the need for any bot config.
The bot's ammo is dictated by the real weapon it's carrying, internally they work like real players, not monsters, their targeting system is still almost entirely monster-like though. Which is why you can spectate them with F12 and see them actually firing their weapon exactly like a real player, animation and everything.