by Hidden Hands » Wed Feb 13, 2019 5:30 am
Rachael wrote:Hidden Hands wrote:While I understand that to some degree, if all games did that there would be no survival horror games. Management and survival make these sorts of games key elements in a panic/horror/desperation environment. Being able to save anywhere means you are always "safe".
Then survival horror is broken by design.
I've played plenty of save-anywhere survival horror games and I didn't think any less of them for the save-anywhere elements. In short: Deal with it. There are plenty of ways to cook the player's goose without depending on such a lazy mechanic.
Some of the most popular survival horror games in history used this very mechanic, some taking it a step further, requiring additional items to save at save points. It never hindered the game. A game designer should have full freedom to make their game however they wish, and if the player doesn't like it, then they can skip that game and not purchase and/or play it. Horses for courses. Not all games should follow the same template. There are enough people that love that style, some survival horror fans asking for a callback to those days of limited saves and limited items.
Not everybody shares the same taste in games. For example, most people now are obssessed with online gaming and non-stop action. I on the other hand cannot stand either. I prefer slow paced, offline one player games. And I'm not alone. It's the same for this. If I decide to make my game limited saves at certain points, thats my right as a creator. I'm not forcing anyone to play my game, its for people that want that style, and there are enough that do. I'm not saying you're right or wrong, I'm just saying that everyone has their own niche.
[quote="Rachael"][quote="Hidden Hands"]While I understand that to some degree, if all games did that there would be no survival horror games. Management and survival make these sorts of games key elements in a panic/horror/desperation environment. Being able to save anywhere means you are always "safe".[/quote]
Then survival horror is broken by design.
I've played plenty of save-anywhere survival horror games and I didn't think any less of them for the save-anywhere elements. In short: Deal with it. There are plenty of ways to cook the player's goose without depending on such a lazy mechanic.[/quote]
Some of the most popular survival horror games in history used this very mechanic, some taking it a step further, requiring additional items to save at save points. It never hindered the game. A game designer should have full freedom to make their game however they wish, and if the player doesn't like it, then they can skip that game and not purchase and/or play it. Horses for courses. Not all games should follow the same template. There are enough people that love that style, some survival horror fans asking for a callback to those days of limited saves and limited items.
Not everybody shares the same taste in games. For example, most people now are obssessed with online gaming and non-stop action. I on the other hand cannot stand either. I prefer slow paced, offline one player games. And I'm not alone. It's the same for this. If I decide to make my game limited saves at certain points, thats my right as a creator. I'm not forcing anyone to play my game, its for people that want that style, and there are enough that do. I'm not saying you're right or wrong, I'm just saying that everyone has their own niche.