by Falcon » Wed Nov 07, 2018 6:06 am
Yes of course
ahh found the problem.
In the pk3 main directory there was a 'TEXTURES.RocketLauncher.txt' file there so i put that in my pk3 file too and now it picks up
Code: Select all
// Texture definitions generated by SLADE3
// on Sat Sep 16 12:13:12 2017
Sprite MISAA0, 600, 300
{
Offset 125, 80
Patch MIS01, 246, 169
}
Sprite MISFA0, 600, 300
{
XScale 0.970
YScale 0.970
Offset 125, 80
Patch MIS03, 237, 164
}
Sprite MISFB0, 600, 300
{
XScale 0.940
YScale 0.940
Offset 125, 80
Patch MIS04, 232, 152
}
Sprite MISFC0, 600, 300
{
XScale 0.910
YScale 0.910
Offset 125, 80
Patch MIS05, 227, 150
}
Sprite MISFD0, 600, 300
{
XScale 0.880
YScale 0.880
Offset 125, 80
Patch MIS06, 222, 149
}
Sprite MISFE0, 600, 300
{
XScale 0.850
YScale 0.850
Offset 125, 80
Patch MIS02, 218, 159
}
Sprite MISFF0, 600, 300
{
XScale 0.880
YScale 0.880
Offset 125, 80
Patch MIS02, 223, 165
}
Sprite MISFG0, 600, 300
{
XScale 0.910
YScale 0.910
Offset 125, 80
Patch MIS02, 227, 170
}
Sprite MISFH0, 600, 300
{
XScale 0.940
YScale 0.940
Offset 125, 80
Patch MIS02, 232, 171
}
Sprite MISFI0, 600, 300
{
XScale 0.970
YScale 0.970
Offset 125, 80
Patch MIS01, 241, 174
}
Sprite MISFJ0, 600, 300
{
Offset 125, 80
Patch MIS01, 246, 174
}
// End of texture definitions
Yes of course :)
ahh found the problem.
In the pk3 main directory there was a 'TEXTURES.RocketLauncher.txt' file there so i put that in my pk3 file too and now it picks up :)
[code]// Texture definitions generated by SLADE3
// on Sat Sep 16 12:13:12 2017
Sprite MISAA0, 600, 300
{
Offset 125, 80
Patch MIS01, 246, 169
}
Sprite MISFA0, 600, 300
{
XScale 0.970
YScale 0.970
Offset 125, 80
Patch MIS03, 237, 164
}
Sprite MISFB0, 600, 300
{
XScale 0.940
YScale 0.940
Offset 125, 80
Patch MIS04, 232, 152
}
Sprite MISFC0, 600, 300
{
XScale 0.910
YScale 0.910
Offset 125, 80
Patch MIS05, 227, 150
}
Sprite MISFD0, 600, 300
{
XScale 0.880
YScale 0.880
Offset 125, 80
Patch MIS06, 222, 149
}
Sprite MISFE0, 600, 300
{
XScale 0.850
YScale 0.850
Offset 125, 80
Patch MIS02, 218, 159
}
Sprite MISFF0, 600, 300
{
XScale 0.880
YScale 0.880
Offset 125, 80
Patch MIS02, 223, 165
}
Sprite MISFG0, 600, 300
{
XScale 0.910
YScale 0.910
Offset 125, 80
Patch MIS02, 227, 170
}
Sprite MISFH0, 600, 300
{
XScale 0.940
YScale 0.940
Offset 125, 80
Patch MIS02, 232, 171
}
Sprite MISFI0, 600, 300
{
XScale 0.970
YScale 0.970
Offset 125, 80
Patch MIS01, 241, 174
}
Sprite MISFJ0, 600, 300
{
Offset 125, 80
Patch MIS01, 246, 174
}
// End of texture definitions[/code]