Height of Room check

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Topic review
   

Expand view Topic review: Height of Room check

Re: Height of Room check

by Drake Raider » Thu Jul 12, 2018 8:07 pm

Yup... Turns out that was the last one. Just double checked and that's what the comment said.

EDIT: Got it fixed. I was just estimating room heights incorrectly. Sorry folks.

Re: Height of Room check

by Ichor » Thu Jul 12, 2018 7:50 am

Have you tried using one > instead of two?

Re: Height of Room check

by Drake Raider » Wed Jul 11, 2018 7:18 pm

Correct, but with greater than rather than equals. Typing on phone away from laptop so hard to be sure. But it just refuses to pass. I use 72. I tried >= 72 and >> 71 with no go.

Re: Height of Room check

by Apeirogon » Wed Jul 11, 2018 2:14 pm

Just to be sure, you use

Code: Select all

a_jumpif( (ceilingz - floorz) == 144, state name)

Re: Height of Room check

by Tormentor667 » Wed Jul 11, 2018 1:51 pm

I might need that as well

Height of Room check

by Drake Raider » Wed Jul 11, 2018 12:22 pm

Alright. I have an actor that's supposed to only do a certain action in rooms of the correct height. So I have a A_jumpif with ceilingz-floorz but it never triggers no matter what I set the target value to. Any guidance?

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