Melee Puff not working

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Expand view Topic review: Melee Puff not working

Re: Melee Puff not working

by ibm5155 » Thu Dec 21, 2017 8:20 am

.... That was indeed correct, ty Mikk- :D

Re: Melee Puff not working

by Mikk- » Thu Dec 21, 2017 7:26 am

There is already [wiki]Classes:AxePuff[/wiki]. Maybe try renaming your puff actor

Melee Puff not working

by ibm5155 » Thu Dec 21, 2017 7:22 am

Code: Select all

ACTOR Axe: Fist 20002
{
  Tag "Axe"
   +WEAPON.MELEEWEAPON
   +WEAPON.NOAUTOAIM
  States
  {
    Ready:
    TNT1 A 1 A_WeaponReady
    Loop
  Deselect:
    TNT1 A 1 A_Lower
    Loop
  Select:
    TNT1 A 1 A_Raise
    Loop
  Fire:
    AXEA A 1
	TNT1 A 0 ACS_NamedExecuteAlways("AXEATTACK",0)
    AXEA B 1 A_CustomPunch(35,1,CPF_NOTURN,"AxePuff",64)
    AXEA CDEFGHIJK 1
    Goto Ready
  }
}

ACTOR AxePuff : BulletPuff
{
   ActiveSound "AXEHWALL"
   AttackSound "AXEMISS_"   
   SeeSound ""
}
The sounds exist and are working when playing it from console, but the puff isn't working :S, what did I mess with it? D:

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