Hi there.
just raising a issue that i have noticed with lots of ambient sounds placed in my map, 620 ambient sounds to be exact
this issue is that not all of them actually play when using gzdoom
even if i have duplicated the same ambient sound and placed it in another area of the same map.
if you get near the jump pads placed around the map and listen for the jump pad ambient sound, which is placed in the middle of each jump pad sector, you will notice not all of them play. currently tested this with 3.7.2
this has been a issue in previous versions and i don't know how far back it goes.
this bug can effect all the different types of ambient sounds in the library not just jump pad sfx,
the strange thing is when i play the map and have a listen to which sounds are working and which are not. i can then exit the game and close gzdoom down.
then i will restart gzdoom and jump back in the map again and i will notice that some sounds that were playing in the previous game are now not playing.
and the sounds that were not playing in the previous game are now playing. its like gzdoom picks and chooses what it wants to play.
yet when i play the map using zandronum 3.0 all the ambient sounds placed in the map work every single time.
you can play my map to hear what i mean.
cheers
Link to my map ----
https://www.moddb.com/games/doom-ii/add ... ground-v10
Hi there.
just raising a issue that i have noticed with lots of ambient sounds placed in my map, 620 ambient sounds to be exact
this issue is that not all of them actually play when using gzdoom
even if i have duplicated the same ambient sound and placed it in another area of the same map.
if you get near the jump pads placed around the map and listen for the jump pad ambient sound, which is placed in the middle of each jump pad sector, you will notice not all of them play. currently tested this with 3.7.2
this has been a issue in previous versions and i don't know how far back it goes.
this bug can effect all the different types of ambient sounds in the library not just jump pad sfx,
the strange thing is when i play the map and have a listen to which sounds are working and which are not. i can then exit the game and close gzdoom down.
then i will restart gzdoom and jump back in the map again and i will notice that some sounds that were playing in the previous game are now not playing.
and the sounds that were not playing in the previous game are now playing. its like gzdoom picks and chooses what it wants to play.
yet when i play the map using zandronum 3.0 all the ambient sounds placed in the map work every single time.
you can play my map to hear what i mean.
cheers
Link to my map ---- https://www.moddb.com/games/doom-ii/addons/hells-playground-v10