by DOOMGABR [RU] » Sun Nov 04, 2018 5:50 am
Here you go:
https://drive.google.com/open?id=1bAUxt ... dlwbwwcRX0
Put in the console "map test01" to launch testing map. After this, open two first doors left and right of you. First action executing with SNDSEQ breaks sounds before "stopsound" line. But when you will try open door again it becomes OK.
In the end of room open hellish door and test elevators. Some of them has broken sounds, which hasn't crossfade with "middle" loop sound.
p.s.: this archive is private, I am waiting for your reply.
p.p.s: and plz sorry for my terrible English, I didn't use the translators while typing this reply, because I am really have no time now.
Here you go: https://drive.google.com/open?id=1bAUxtFbmY_G7vnVcl9epxqdlwbwwcRX0
Put in the console "map test01" to launch testing map. After this, open two first doors left and right of you. First action executing with SNDSEQ breaks sounds before "stopsound" line. But when you will try open door again it becomes OK.
In the end of room open hellish door and test elevators. Some of them has broken sounds, which hasn't crossfade with "middle" loop sound.
p.s.: this archive is private, I am waiting for your reply.
p.p.s: and plz sorry for my terrible English, I didn't use the translators while typing this reply, because I am really have no time now.